“Larson and Ryan Green are Christians developing That Dragon, Cancer, a game that aims to convey Green’s experience raising his son, Joel, who died of cancer last year at age 5. Where a writer might convey that experience with words, Green and Larson are doing so in a video game.
Given the common image of video games—violent, trivial diversions—the idea of creating one about a personal tragedy may seem strange. But Green and Larson are contributing to a growing genre known as “empathy games.” Players don’t attain goals or overcome obstacles as much as empathize with characters on a significant life journey. “